Saturday, September 18, 2010

M4A1

M4A1

In singleplayer, the M4A1 is first used in "Blackout".
During the campaign, the M4A1 is always equipped with a Tasco Red Dot Sight and the AN/PEQ-2A and the grenadier version of the M4A1 is equipped with the M203, Holographic Sight, & AN/PEQ-2A.
If the player uses the give all cheat in the mission "Ultimatum" (on the PC version), a M4A1 SOPMOD without the Red Dot Sight can be obtained.
The SAS uses the M4A1 SOPMOD in the missions "Blackout", "Safehouse", "Ultimatum", "All In", and "No Fighting In The War Room".
The Marines use the M4A1 Grenadier in "The Bog", "War Pig" (Level) , and "Shock & Awe".
Captain Price will always use the M4A1 with attachments in all SAS missions.

 

Multiplayer

In multiplayer, the M4A1 carbine appears as its regular model, the M4. It has an attached foregrip which is held by the player but does not take up an attachment slot. The M4A1 can be modified with a red dot sight, ACOG Scope, M203, or silencer. The M4A1 is an excellent weapon in the right hands, with moderate damage and fairly low recoil. However, the M4A1 has fast, large idle sway (4 degrees) making it more difficult to aim with at long range. This was done for balancing purposes, because the M4A1 was incredibly overpowered in the beta, in which it had no idle sway. The M4A1 shares ammo with the M16A4 and the G36C. The M4A1 Carbine is one of the most commonly used weapons in online multiplayer on all platforms.
As stated above, the M4A1 is not particularly effective at long range due to its sway on consoles. The M4A1 is ideal in close quarters combat due to its high rate of fire. Steady Aim also makes the M4 a fairly hip-fire weapon. Double Tap can be quite effective due to low recoil and low damage, but ammo use increases dramatically. Another good perk for this rifle is Stopping Power, which makes it deadly at all ranges.
The weapon's low damage output can be compensated by its high rate of fire, and the very low recoil allows for accurate full automatic fire at short and medium ranges. Because of this, Bandolier can be useful. For these reasons as well, either optics or a silencer is a good choice.

Call of Duty: Modern Warfare 2 

The M4A1 returns in Call of Duty: Modern Warfare 2, but looks quite different compared to its appearance in Call of Duty 4.

 Singleplayer

The M4A1 is first seen in "S.S.D.D.," when the player helps train the locals, and seen in almost every mission after that. The M4A1 actually is used by Joseph Allen in "No Russian," suggesting that NATO weapons were captured by Makarov and his men. The M4A1 has many attachments, such as M203 grenade launcher. The M4A1 is commonly used by the Rangers and Task Force 141, as it is the standard assault rifle for the two factions. In many missions the player will start out and see the M4A1. In right hands the M4A1 can be a very deadly weapon, due to its accuracy. The M4A1 always comes with a vertical foregrip on the gun, unless the player is using an underbarrel attachment. The M4A1 has a high rate of fire, but it also sways 4 degrees making it difficult to aim. The M4A1 is last seen in the level "Endgame." The unique "SOPMOD" version of the weapon, found only in "The Only Easy Day... Was Yesterday" and in "The Gulag" it is set up in the SOPMOD fashion; the M4A1 in "The Only Easy Day...Was Yesterday" is equipped with a silencer, Red Dot Sight, and M203. However, it will lose the silencer later on in the mission. Although this is very rare, there's also an ACOG and M203 version of this in the level Hornet's Nest off from fallen friendlies.




Multiplayer
 
In multiplayer the M4A1 becomes available at level 4, when Create-a-Class is unlocked. It is very similar to the ACR, firing 50 RPM faster but having slightly higher recoil and lower range. This essentially makes it inferior to the ACR since having a firing rate 50 RPM faster is barely noticeable, while the higher recoil and lower range can make a big difference at long range. However, even this small increase in fire rate may make the difference at close range, especially with Stopping Power.
It is a good idea to use Scavenger or One Man Army with the M4A1 because it uses up ammo quickly due to its rather fast fire rate.
The M4A1's slight recoil forces the user to burst fire at long range, which makes it more suited to medium to close than the ACR while the ACR is still much more accurate at long range when firing full-auto. The M4A1 also has a tighter hipfire crosshair, again giving it more utility in close quarters. The M4A1 benefits greatly from Stopping Power due to its relatively low damage, making it kill in 4 shots at even the highest ranges. It has almost no benefits from Stopping Power in hardcore, because the gun will still be a 1-hit-kill at close and mid-range, and 2 at long range. However, with Stopping Power, it will be able to one-shot players if a headshot is made at long ranges, so the effects are generally useless.
Players often fit a Red Dot Sight, Holographic Sight, or Silencer onto this gun, however the iron sights on this gun are regarded as some of the easiest sights to use in the game, as they are relatively open, meaning the player still has decent peripheral vision. While using the iron sights however, the M4A1 has a fair level of muzzle flash. A silencer may be used to counteract this problem.
An uncommon yet effective tactic is to use Thermal Sight on this weapon. Though the recoil is magnified, it will quickly down an enemy and often yielding headshots. Scavenger is recommended while using this tactic because the amount of bullets used will also increase. Players who find 60 extra rounds is enough should use Sleight of Hand Pro to reduce the time reloading and decrease the time it takes to ADS, or Marathon if the player plans on 'Running and Gunning'


Colt M4 and M4A1 carbine / assault rifle (USA) 


Colt M4 carbine, current issue model with removable carrying handle, left side


Colt M4 carbine, current issue model with removable carrying handle, right side

Colt M4 carbine, old version with fixed M16A2-style carrying handle and M203 grenade launcher


Colt M4 carbine, current issue model with Trijicon ACOG telescope sight installed over the integral Picatinny rail and M203 grenade launche mounted onto the RIS forend.



Colt M4 carbine with Mk.18 CQBR upper receiver, fitted with Aimpoint red-dot sight and additional back-up iron sights (BUIS)



THOR Global Defense Group TR-15 carbine, manufactured along the lines of US GI M4, but fitted with a number of accessories such as AAC silencer, Vltor rail forend and buttstock, and Trijicon ACOG 4X optical sight
image: THOR Global Defense Group



Caliber: 5.56mm NATO
Action: Gas operated, rotating bolt
Overall length: 838 mm (stock extended); 757 mm (stock fully collapsed)
Barrel length: 370 mm
Weight: 2.52 kg without magazine; 3.0 kg with magazine loaded with 30 rounds
Rate of fire: 700 - 950 rounds per minute
Maximum effective range: 360 m
The Colt company developed various carbine versions of the basic AR-15 / M16 rifle since 1970s. These carbines were intended for all markets - military, law enforcement, civilian. US Military (and some other armies, most notably - Israeli Self-Defense Forces) had adopted the Colt CAR-15 Commando and XM-177 carbines during the 1970s and 1980s. But early in 1990s the old idea of replacing the pistols in the hands of the troops with some more effective, shoulder fired weapon, rise again in the heads of the US Military. In fact, this idea can be dated back to the US M1 Carbine of 1941, but good ideas never die. So, in the 1994, US Army adopted the Colt Model 720 selective-fire carbine (basically, a shortened M16A2 rifle), as the US M4 Carbine. This weapon was intended to replace in service some M9 pistols, as well as some aged M3A1 submachine guns and some M16A2 rifles. New weapon was much more handy and comfortable to carry, than the long M16A2 rifle, so the US Special Operations Command (SOCOM) put its eye on the M4 as a possible universal weapon for all Special Operations community. For this purpose M4 was latter modified with the M16A3-style flat-top receiver with integral Picatinny-type accessory rail instead of the M16A2/M4-type integral carrying handle. This modificatin retained the M4 index. The only difference between the M4A1 and M4 is that its trigger unit of M4A1 is modified to fire full-auto instead of the three shots bursts in M4. Specially for the SOCOM M4A1s US Naval Surface Warfare Center developed a SOPMOD M4 kit, that consisted of the M4A1 carbine equipped with Rail Interface System (RIS) instead of the standard handguards. The kit also includes a variety of the add-on goodies, such as various sights (ACOG 4X telescopic, ACOG Reflex red-dot, detachable back-up open sights), laser pointers (visible and infra-red), detachable sound suppressor (silencer), modified M203 40mm grenade launcher (with shortened barrel and improved sights). The kit also included a detachable front grip and tactical light.
At the present time, the M4 carbine is used as a front-line weapon by US Army, Marine Corps and SOCOM operators in Iraq and Afghanistan. Combat experience with thos weapon resulted in update program, which will, as of now (mid-2010) following steps. First, Army wanted to install heavier barrel to allow more sustained firepower, combined with full-automatic mode of fire instead of 3-round burst, and ambidextrous safety/selector switch. Second stage will see improved rail adapter and a new, improved bolt carrier, and a possible third stage will include change of operating system (most probably, from direct gas to the gas piston).
At the present time, the Colt company still is the the prime M4 carbine manufacturer for US Armed forces, but many other companies build similar "milspec" weapons for other US and foreign customers, such as government and private security organizations, law enforcement etc. To name just few, M4-type carbines are manufactured by Bushmaster Firearms, Olympic Arms, THOR Global Defense Group and others

Technical description.
The M4 carbine differs from the M16A2 rifle only by having a shorter barrel and a telescoped, 4-position buttstock. The M4A1 is a similar modification of the M16A3 rifle, so for general technical description please refer to the M16 article on this site.

General

  • When sensitivity is 10 (insane) and the player is turning to the right, the M4A1's missing a rail on the right side of the handguard; this modeling error is most likely for the purpose of saving memory and space.
  • The M4A1 is shown having a foregrip but this has no effect on accuracy as shown when an M203 is attached.

 Call of Duty 4: Modern Warfare

  • As seen on Training overview, originally M4 Carbine had fire selection ability, like some weapons in first Call of Duty games, because name says "M4 Carbine Full-A", and "Full-A" is obvious part of "Full-Auto".
  • In Call of Duty 4: Modern Warfare singleplayer, players cannot find any M4A1 with an iron sight. This also applies to the G36C.
  • In Call of Duty 4: Modern Warfare, the lower receiver of the M4A1 has "BLUE4" written in tape; the M16A4 shares these markings. "BLUE4" is a reference to BluFor, the opposite of OpFor, which is applied to all NATO forces. It also says, "Property of U.S. Government, Caliber 5.56mm, M4A1 Carbine" over the magazine housing, regardless of what faction for which the player is fighting.
  • Attaching the Grenade Launcher will give the M4A1 a dipping motion while aiming down the sights and panning left and right.
  • The SOPMOD Kit of the M4A1 has the highest number of attachments on a single weapon (Suppressor, M203, Red Dot Sight, and an AN/PEQ-2).
  • The M4A1 iron sights changes slightly when using a grenade launcher.
  • In both Single-Player and Multi-Player, when seen on the ground or in the hands of another player/NPC, the M4A1 has no visible foregrip, but if picked up by the player, it will have one (except if a Grenade Launcher was attached)
  • The SOPMOD version of the M4A1 appears to be a favorite of Soap MacTavish, as it is the primary starting weapon in numerous singleplayer levels.

 Call of Duty: Modern Warfare 2

  • In the Call of Duty: Modern Warfare 2 campaign, the rifle sounds like the Call of Duty 4 M4A1, but in multiplayer, the rifle sounds quite different, with an added ringing in the sound.
  • In the beginning of the Modern Warfare 2 level "The Only Easy Day...Was Yesterday", the M4A1 is titled as M4A1 SOPMOD, but later in the level changes to M4A1 Grenadier w/ Red Dot Sight, and loses its silencer attachment after the player detonates the corpses. The SCAR-H also loses its suppressor at this point. However, if the player switches out the M4A1 for another weapon and switches it back after the ambush it will still have the silencer attachment; the quirk applies for the SCAR-H as well.
  • Attaching an ACOG Scope to an M4A1 in Modern Warfare 2 multiplayer causes the text to change from "M4A1" to "M4 ACOG Sight".
  • The serial number on the M4A1 is "19200-49042."
  • On the left side of the gun, tally marks are scratched into the receiver. These marks surpass 100.
  • The pickup icon in Modern Warfare 2 multiplayer uses the same pickup icon that the Call of Duty 4 M4A1 uses, even though the two rifles look quite different.
  • When using FMJ, the grip on the rifle disappears when it is dropped, reloaded, or in 3rd Person, but a removable olive green grip is seen when held.
  • In campaign, when used with a red dot sight, the zoom whilst aiming down sight is much greater than in multiplayer; this trait is shared with the ACR.
  • In "Museum", the silenced M4A1's pickup icon is different than usual. It appears to be an M4A1 with a silencer and a Tasco Red Dot Sight. It is also called "M4A1 Suppressed", which is never seen anywhere else.
  • The M4A1 makes a different firing sound in campaign than it does in multiplayer
  • The M4A1 is one of the six guns that come with a foregrip as standard, not taking up an attachment slot. The others are the MP5K, Vector, TMP, PP2000, Striker, and M93 Raffica.
  • The SOPMOD version of the M4A1 is one of few weapons that are seen with more than two attachments; the only other weapons where this is the case are the ACR found in Cliffhanger and Just Like Old Times, and the AA12 found in Acceptable Losses.
  • Like the AK-47 and ACR, this weapon's designation with an M203 is "M4A1 Grenadier". This is different from all other assault rifles, which have the added "w/ Grenade Launcher" instead.
  • The M4A1's Create-A-Class icon is seen without a foregrip, meanwhile in-game it includes a foregrip attached (with the exception of when a Shotgun or Grenade Launcher is equipped.
  • It is the first weapon to be picked up and used in the Modern Warfare 2 campaign.
  • It seems to be the default weapon when playing as a Ranger in campaign. However, in Wolveriens! and Exodus the SCAR-H is the default weapon.
  • The M4A1 (Iron sights, Red Dot, Holographic) doesn't have idle sway while aiming unless the silencer or grenade launcher is attached. Using the Bling perk with Red Dot or Holographic and either silencer or grenade launcher will add sway.
  • When using an optic with the M4A1, the ironsights are still present, although they're flipped down.
  • In third person, even when optics are attached to the gun, the iron sights is flipped up. In first person, the iron sights will be flipped down if there is an optic attached.
  • In the PC version the magazine vanishes when the player is reloading the gun. The player can see it if the player is standing, then presses the reload button. The character's hand goes back to pull out a new magazine and the magazine is inserted into its slot, but the old magazine is never removed
  • The emblem received for getting 1000 kills with the M4A1 says M4 Carbine on it, instead of M4A1.
  • The M4A1, along with the ACR, has the largest ammo capacity of all assault rifles (630).
  • On the Single-Player screen Ghost is seen holding an M4A1 with Holographic sight (which is never used by him during the campaign), but it's front ironsight is actually the original M4 sight (like in Call of Duty 4: Modern Warfare), while the rear one is different and is flipped down.

 Modern Warfare: Mobilized

  • On an early screenshot of Mobilized, a Marine is holding an M4 as though it has a foregrip. This isn't seen in the final game.
  • The M4 Carbine's knobs used for removing the rail-sight and windage apparatus are on the wrong side of the weapon.
  • The M4A1 has a Red Dot Sight that is more like a scope than a red dot sight in the console versions.











    • It is also one of the three weapons that have a red dot sight attached.

Call of Duty: Modern Warfare: Mobilized 

The M4A1 Carbine is featured in Call of Duty: Modern Warfare: Mobilized with two variants, the original 3-round burst M4 Carbine, and the fully automatic M4A1. The M4 Carbine and M4A1 have the same rate of fire, but the M4A1 has much more stopping power.

 M4 Carbine

The M4 Carbine is almost a copy of the M16A4 found in Call of Duty 4: Modern Warfare. Notable differences are that the 3-round burst has a slower rate of fire, more compact iron sights, and a smaller delay between the bursts.

 Singleplayer

In single player, the M4 Carbine is exclusive to the level "Closing In", though it can be seen in use by allies in all the missions of the American campaign. It produces the same sound as the M4A1, but it has a lower damage per bullet, still killing with one burst. Due to its 3-round burst and only extra 120 rounds that come with it, the M4 is the least ammunition efficient weapon.

 Multiplayer

In multiplayer, the M4 Carbine is available by default, along with the MP5 and MP7. It is probably the least common weapon used in multiplayer, due to its lack of power, as it takes two bursts to kill, and low ammunition efficiency. Those who do use it usually discard it when the M4A1 is unlocked, since it has much higher power and the same rate of fire as the M4 Carbine, only without the delay between bursts.

 

Damage30-20 (MP)
Damage MultipliersHead: 1.4, Chest: 1, Limbs: 1 (MP)
Magazine Size30 rounds (45 with Extended Mags)
Unlocked atLevel 4 (Private First Class)
Maximum Ammunition630 (SP), 180 (MP)
Reload Time2.1s loaded, 2.55s unloaded
Rate of Fire800 RPM
Range (explanation)1900-2300m (700-1100m Suppressed) (MP)
RecoilLow
PenetrationMedium-High
Fire ModeAutomatic
Used byU.S. Army Rangers, United States Marine Corps Task Force 141, Ultranationalists
Pickup iconFile:MW Pickup M4Carbine.png

 


 

 

 

M4 Carbine

From Wikipedia, the free encyclopedia

The M4 Carbine is a family of firearms tracing its lineage back to earlier carbine versions of the M16, all based on the original AR-15 made by ArmaLite.
The weapon is a shorter and lighter version of the M16A2 assault rifle, achieving 80% parts commonality with the M16A2. The M4 has selective fire options including semi-automatic and three-round burst (like the M16A2), while the M4A1 has a "full auto" option in place of the three-round burst. The M4A1 is sometimes also found with a heavier barrel to withstand heat from sustained fully-automatic fire.

Overview

Both the M4 and M4A1 carbines fire 5.56 x 45 mm NATO ammunition and are gas-operated, air-cooled, magazine-fed, selective fire firearms with a telescoping stock. A fixed stock can also be fitted, but this is not common practice in the U.S. military. The weapon is produced by Colt as the Model R0977, with the Colt Commando version as the Model R0933.
As with many carbines, the M4 is handy and more convenient to carry than a full-length rifle. While this makes it a candidate for non-infantry troops (vehicle crews, clerks and staff officers), it also makes it ideal for close quarters combat (CQC), and airborne and special operations. It has been adopted by United States Special Operations Command (USSOCOM) and is the preferred weapon of the U.S. Army Special Forces. Malaysia purchased M4 Carbine service rifles to replace the Steyr AUG service rifles in its armed forces in 2006.
The M4 was developed and produced for the United States government by Colt Firearms, which has an exclusive contract to produce the M4 family of weapons through 2009; however, a number of other manufacturers offer M4-like firearms. The M4, along with the M16A4, has mostly replaced M16 and M16A2 firearms; the U.S. Air Force, for example, plans to transition completely to the M4 Carbine. The M4 has also replaced the M3A1 submachine gun that remained in service (mostly with tank crews). The M4 is similar to much earlier compact M16 versions, such as the 1960s-era XM177 family, though unlike them it is not intended to fire the earlier M193/6 ball ammunition.

History and Variants

Except for the very first delivery order, all U.S. military-issue M4 and M4A1 possess a flat-top NATO M1913-specification rail on top of the receiver for attachment of optical sights and other aiming devices — Trijicon TA11 and TA31 Advanced Combat Optical Gunsights (ACOG) and Aimpoint M68 Close Combat Optic (M68 CCO) being the favorite choices —, and a detachable rail-mounted carrying handle. The current government standards are the Colt Model 920 (M4) and 921 (M4A1).

M4/M4A1

The major difference between these models is that the M4 has a "S-1-3" (safe/semi-automatic/3-round burst) trigger group, while the M4A1 has a "S-1-F" (safe/semi-automatic/fully-automatic) trigger group.

M4 MWS (Modular Weapon System)

Colt Model 925 carbines were tested fitted with the Knight's Armament Corporation (KAC) M4 RAS under the designation M4E2, but this designation appears to have been scrapped in favor of mounting this system to existing carbines without changing the designation. The U.S. Army Field Manual specifies for the Army that adding the Rail Accessory System (RAS) turns the weapon into the M4 MWS or Modular Weapon System.

M4A1

The M4A1 carbine is a variant of the basic M4 carbine intended for special operations use. The M4A1 can be found in use by many U.S. military units, including the Delta Force, U.S. Navy SEALs, and the U.S. Marine Corps' Radio Reconnaissance Platoons and Force Reconnaissance companies. The M4A1 Carbine is specially favored by counter-terrorist and special forces units for close quarters combat because of the carbine's compactness and firepower. These features are also very useful in urban warfare. Although the M4A1 does not have as far an effective range as the longer M16, many military analysts consider engagement with a non-specialized small arm above a range of 300 m to be unnecessary. It is extremely effective at 150 m or less.
In the last few years, M4A1 carbines have been being refit or received straight from factory with barrels with a thicker profile under the handguard. This is for a variety of reasons such as heat dissipation during full-auto and accuracy as a byproduct of barrel weight. These heavier barrel weapons are also fitted with a heavier buffer known as the H2. Out of three sliding weights inside the buffer, the H2 possesses two tungsten weights and one steel weight, versus the standard H buffer, which uses one tungsten weight and two steel weights. These weapons, known by Colt as the Model 921HB (for Heavy Barrel), have also been designated M4A1, and as far as the government is concerned the M4A1 represents both the 921 and 921HB.

SOPMOD Block I

USSOCOM developed the Special Operations Peculiar Modification (SOPMOD) Block I kit for the carbines used by units under its jurisdiction. The kit features an M4A1 carbine, a Rail Interface System (RIS) handguard developed by Knight's Armament Company, a shortened quick-detachable M203 grenade launcher and leaf sight, a KAC sound suppressor, a KAC back-up rear sight, an Insight Technologies AN/PEQ-2A visible laser/infrared designator, along with Trijicon's ACOG and Reflex sights, and a night vision sight. This kit was designed to be configurable (modular) for various missions, and the kit is currently in service with special operations units (though many soldiers have changed the Trijicon reflex sight for M68 CCO red dot sights and EOTech holographic sights).

SOPMOD Block II

A second-generation SOPMOD kit (now known as SOPMOD II) is currently under development, with many different manufacturers competing for a contract. Notable manufacturers include Knight's Armament Company and their URX II, ARMS and their Selective Integrated Rail (SIR) system, along with Lewis Machine & Tool's Monolithic Rail Platform (MRP).
Variants of the carbine built by different manufacturers are also in service with many other foreign special forces units, such as the Australian Special Air Service Regiment (SASR). While the SASR uses weapons of essentially the same pattern built by Colt for export (Colt uses different models to separate weapons for the U.S. military and those for commercial/export purposes), the British SAS uses a variant on the basic theme, the SFW built by Diemaco of Canada. Although Diemaco was purchased by Colt and renamed Colt Canada, the Diemaco names and related firearms were kept.
As mentioned, the M4 replaced the M3A1 "Grease Gun" submachine gun that remained in U.S. service, mainly with tank crews. They previously had M3s, but this was changed to two M4s and two M9 pistols ("personal defense weapons"). This was as much to increase capability as it was to change over from .45 ACP, as M3A1s could be configured to fire 9mm ammunition.

Design

The M4/M4A1 5.56 mm Carbine is a gas-operated, air-cooled, magazine-fed, selective fire, shoulder-fired weapon with a telescoping stock. A shortened variant of the M16A2 rifle with a 36 cm barrel, the M4 provides the individual soldier operating in close quarters the capability to engage targets at extended range with accurate, lethal fire. The original M4 Carbine has semi-automatic and three-round burst fire modes, while the M4A1 has "semi" and "full auto", with no three-round burst. The M4 Carbine achieves over 80% commonality with the M16A2 rifle and was intended to replace the M3 .45 ACP submachine guns and selected M9 pistols and M16 rifle series with most Army units. (This plan was thought to be changed with the development of the XM29 OICW and the XM8 carbine. However, both projects were cancelled.) The M4 Carbine is also capable of mounting the M203 grenade launcher.
Some features compared to a full-length M16A2 rifle include:
  • Compact size
  • Shorter barrel
  • Telescoping buttstock
  • Higher rate of fire
  • Selective fully-automatic rather than 3-round bursts (M4A1 only)
However, there have been some criticisms of the carbine, such as lower bullet velocities and louder report due to the shorter barrel, additional stress on parts because of the shorter gas system, and a tendency to overheat faster than the M16A2.

Accessories

Like all the variants of the M16 assault rifle, the M4 Carbine and the M4A1 Carbine can be fitted with many accessories, such as night vision devices, laser pointers, telescopic sights, bipods, the M203 grenade launcher and the XM26 LSS shotgun, and anything else compatible with a MIL-STD-1913 Picatinny rail.
Other common accessories include the AN/PEQ-2, Advanced Combat Optical Gunsight (ACOG), and M68 Aimpoint. EOTech holographic weapon sights are to be part of the SOPMOD II package. Visible and IR (infrared) lights of various manufacturers are also commonly attached using

KWA Full Metal M4A1 2GX Airsoft Gun










Description:
The KWA Full Metal M4A1 is astounding! At first glance it looks just like any other M4, but once the gun is plugged into a lithium polymer battery pack it becomes a whole new machine. KWA is traditionally known for their M series gas blow back pistols, then they came out with their G36 and it was ok; but now their latest AEG has completely blown away the staff here at Airsoft GI. On the outside it looks like another M4, but on the inside is where you see the brilliance of the engineering. The trigger switch is made of good quality plastic and the wires are carefully soldered to the connectors. The reinforced sector and bevel gears spin very freely on the 9mm ball bearings. The piston is also reinforced on the back teeth, as is the front of the version 2 gearbox. The overall quality of the rest of that parts is fantastic. KWA claimed to be making an AEG that is LiPo ready and they have surely done it.

Specifications:
Manufacturer: KWA
Muzzle Velocity: 400+ FPS
Magazine Capacity: Hi CAP = 300 rounds
Package Includes: Gun, high capacity magazine

 

96 comments:

  1. This comment has been removed by the author.

    ReplyDelete
  2. divine_lover_punjab_india@yahoo.com

    ReplyDelete
  3. thinkb4uact_withfriends@yahoo.com

    ReplyDelete
  4. sunil_ki_mail-dilsedesi@yahoo.co.in

    ReplyDelete
  5. Very interesting article! Great reading!

    ReplyDelete
  6. i must confess you guys have the best blog out here. thanks for giving me the opportunity to place a comment here.

    Bravo to buy best guns

    Call Us:+1(435)932-0729
    Email Id:support@buybestguns.com

    ReplyDelete
  7. Great information about wilderness for beginners. lilnasxmerch

    ReplyDelete